Virtual Reality Experiences

Virtual Reality Experiences

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Virtual Reality Experiences

Learning Beyond the Classroom

Virtual Reality gives students the opportunity to step beyond the traditional classroom and experience learning from an entirely new perspective.

REIM’s Virtual Reality Experiences use immersive technology to transport students to places, environments and situations that would otherwise be difficult, or impossible, to experience first-hand.

From exploring destinations around the world and encountering endangered wildlife to experiencing extreme environments and stepping inside key curriculum topics, VR creates an engaging and memorable way for students to learn.

These interactive experiences can be used to complement classroom teaching, introduce new topics or simply give students the opportunity to explore the possibilities of emerging technology.

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What Students Will Experience

Virtual Field Trips Around the World

Students can visit destinations, landmarks and environments across the globe without leaving the classroom, bringing geography, culture and the wider world to life.

Exploring Extreme Environments

VR allows students to experience places that would be difficult or impossible to visit in real life, providing a completely different perspective on the world around them.

Endangered Animals & Conservation

Students can encounter endangered species and explore habitats while developing their understanding of wildlife, biodiversity, conservation and environmental challenges.

Immersive Curriculum Learning

Virtual Reality can support a range of curriculum areas by allowing students to experience subjects visually and interactively rather than learning about them solely through traditional resources.

Interactive Learning

VR encourages students to become active participants in their learning, helping to generate curiosity, discussion and engagement around the subjects being explored.

Experiencing Emerging Technology

Students also gain first-hand experience of Virtual Reality itself, helping them understand how immersive technologies are developing and how they are already being used across education, training, entertainment and industry.

By the End of the Experience

Students will:

  • Experience learning through immersive Virtual Reality technology.
  • Explore places and environments beyond the traditional classroom.
  • Develop curiosity and engagement with a range of curriculum topics.
  • Gain new perspectives on wildlife, conservation, geography and the wider world.
  • Build confidence using emerging digital technology.
  • Understand some of the real-world applications of Virtual Reality.
  • Experience a memorable and interactive approach to learning.

 

 

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